Fiilin Good Films 2025 Recap
- Juha Fiilin

- Dec 29, 2025
- 2 min read

2025 was a year of sustained development and long-term positioning for Fiilin Good Films. We continued to deepen our craft through ongoing learning, workshops, master classes and close collaboration with mentors and peers, treating learning as a practical part of daily work rather than a separate activity.
International collaboration remained central to how we operate. Travel was planned more deliberately than before, with combined routes and a conscious effort to reduce flying where possible.
Development and IP Work
Development was the core focus of the year. We worked intensively on a diverse, genre-driven transmedia slate, developed with care and substantial hands-on effort.
Projects are currently advancing across multiple stages: from concepts, outlines, treatments and scripts, through visual development, art direction and character design, into graphic novels, game design documents and broader world-building. In parallel, work continues through various production stages including sculpting, modelling, rigging, texturing, animation, editing and compositing.
This development has been supported through a mix of external funding and self-financed investment, with significant time and resources committed to building strong, long-term IP.
Business Development and Strategy
Alongside creative work, 2025 was also a year of focused business development. We studied evolving business models across animation, games and publishing, attended industry seminars and keynotes, delivered presentations and public pitches, and analysed data on viewership, audience behaviour and paying customers.
These insights informed new strategies and financial plans, including new combinations of business models now being deployed and prepared for the coming year.
Some projects gained clarity and momentum; others were stopped after careful evaluation. Both outcomes strengthened the slate.
Building for the Long Term
The year included ongoing market activity, commissioner discussions, investor conversations, and an expansion of our creative circle, with around ten new artists contributing across projects. New co-production, sales and distribution relationships were established, while transmedia thinking continued to guide how we connect animation, games and graphic novels.
A significant amount of effort also went into building foundations that remain largely invisible: infrastructure, workflows, professional networks and long-term partnerships.
Research and inspiration remained central throughout the year.
Books, films, series and graphic novels directly informed our development work, genre exploration and creative direction.
Looking Ahead
As we move into 2026, the focus is on turning this groundwork into visible outcomes and giving our projects the conditions they need to flourish.




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